Teachers today are looking for new materials to help them get the most of the time they have to
create, plan and teach. In the technology world there is a site that fits just about every need for new
material. Take a look at these instructional software options and how they can make an immediate
impact in a classroom.
Drill and Practice programs are designed to give students problems one at a time and then give
them feedback on if they answered correctly (Integrating Educational Technology into
Teaching,Roblyer & Doering, 2013, p.81). One example is the chart fill-in activities which consist of
charts that students work while being timed and then the work is checked for accuracy
(Roblyer &Doering, 2013, p. 81). The website www.abcya.com has games and charts for students to
practice spelling and math skills. One in particular the "100 number chart game" gives students the
chance to work on their math skills.
Tutorials are used in the classroom as an entire self-contained teaching lesson instead of being a
supplement so students should not need any additional materials (Roblyer and Doering, 2013, p.86).
A Linear tutorial usually gives each student the same progressive steps regardless of their accuracy
(Roblyer & Doering, 2013, p. 87). An example of a linear tutorial that teaches English vocabulary
and spelling is "At The Zoo" found at www.english_4kids.com.
A Simulation is a model that can be manipulated to teach how a system works (Roblyer &
Doering, 2013, p. 90). A procedural simulation teaches a system through actual steps in a
procedure or activity without the extreme risks and high costs (Roblyer & Doering, 2013, p. 90)
Think learning to fly a plane. A safer and more economical choice to one science experiment can be
found on www.froguts.com which allows students to virtually dissect a frog.
Instructional Games provide a competitive learning method for a generation of students who are
hooked on games (Roblyer & Doering, 2013, p. 99). Adventure games are popular among students
today and the website www.jumpstart.com has learning games for all levels. These are a great way
to challenge students while they are entertained (Roblyer & Doering, 2013, p. 98).
Problem Solving technology is based on three things; the problem itself, the physical process of
solving the problem and the thought process to reach the solution (Roblyer & Doering, 2013, p. 99).
Content-area problem solving focuses on a specific content where students find the solution to a
specific problem (Roblyer & Doering, 2013, p. 99). There is no end to the problem solving games for
children to practice on the site www.theproblemsite.com including a game called "Adder" where
children guide a giant caterpillar to the correct answer to a math problem.
One system that teachers have found helpful is the Integrated Learning System Program.
These provide instruction to students but track progress information of what they are learning for
teachers (Roblyer & Doering, 2013, p. 102). It can give an overview of a class or a view of each
individual's progress so teachers can see if additional instruction or details should be given (Roblyer
& Doering, 2013, p. 103). A great resource for implementing this is www.learning.com where all
kinds of curriculum has a designed system.
For many basic software tools have become an important part of teaching (Roblyer & Doering,
2013, p. 112). Material Generators provide tools for improved productivity, accuracy and
appearance in teaching materials (Roblyer & Doering, 2013, p.141). Two websites that focus on
design and function include www.formbreeze.com and www.broderbund.com. Planning and
Organizing tools are also essential to keeping things running smoothly in a classroom (Roblyer &
Doering, 2013, p.141). For ideas on staying organized look at www.lessonplanet.com and like these
listed the website www.superteachertools.com is a great place to start
Roblyer, M.D., & Doering, Aaron H. (2013). Integrating Educational Technology Into Teaching (6th ed.).
Upper Saddle River: Pearson Education, INC.
Tuesday, February 19, 2013
Tuesday, January 29, 2013
Teachers Need Time to Teach Technology
Technology in our world today is changing every second creating an exciting time
for teachers and students where a constant flow of new information is available. Yet, one
can not forget that classroom teachers are faced with the issue that there is so
much new information available that it can be difficult to keep up with. Teachers
must now also remain current on the constantly changing teaching methods as well as
make the decision which advancements in technology are worth the extra time of
learning for themselves and their students. Robyler and Doering describe today’s
teachers by stating, “they must anticipate and accept the inevitability of change and the
need for a continual investment of their time” (Integrating Educational Technology Into
Teaching, 2013, p.10).
This became apparent during the microcomputer era when the movement as
stated by Robyler & Doering, (2013), “wrested control of educational computers from
companies, universities, and school districts and placed them in the hands of teachers
and schools” (p. 7). After the introduction of the computers into the classrooms there
was an overwhelming response to provide teachers with ways to find the right software
and help them to decide which choices would be best for their classrooms. Many
teachers themselves began to write software that they felt would be the most beneficial
to their students creating programs and systems such as (e.g., PILOT, SUperPILOT,
GENIS, PASS), yet as the past had once shown doing so took a lot of time and many of
those that emerged faded over time (Robyler & Doering, 2013, p.7). There was a lot of information
to create, review and decipher and the issue of an overwhelming amount of information and time
constraints began to emerge (Robyler & Doering, 2013, p. 7) . Robyler and Doering (2013) discuss
how teachers were at times overwhelmed when required to meet school and state standards as well
as be trained in “computer literacy skills,” a phrase that was introduced by computer
education expert Arthur Luehrmann (p.7).
One model that was designed and implemented in order to assist teachers in
implementing this new information into the classroom is the Technology Integration
Planning Model or “TIP” model. Roblyer and Doering (2013) state, “The TIP Model gives
teachers a general approach to identifying and addressing challenges involved in
integrating technology into teaching,” (p.52). It gives teachers
a tool to evaluate which technology tools are most beneficial and appropriate for their
classrooms by asking a series of questions about relativity, advantages, conditions,
assessing success and improvement (Robyler & Doering, 2013, p.52). Susan M.Gay, wrote a
dissertation, "Teaching with Technology, a case study of teachers' perceptions of implementing
computers into the Classroom" (1997), on this topic. The article documents the
experiences that several teachers had while learning new technology and how to
implement it in their classrooms. It can be read in its entirety at
http://digitalcommons.unl.edu/dissertations/AAI9805505/.
Gay, Susan M. (1997). "Teaching With Technology: A Case Study of teachers' perceptions of implementing computers into the classroom"(1997). Retrieved from ETD collection for University of Nebraska - Lincoln. Paper AAI9805505.
http://digitalcommons.unl.edu/dissertations/AAI9805505
Roblyer, M.D., & Doering, Aaron H. (2013). Integrating Educational Technology Into Teaching (6th ed.).
Upper Saddle River: Pearson Education, INC.
for teachers and students where a constant flow of new information is available. Yet, one
can not forget that classroom teachers are faced with the issue that there is so
much new information available that it can be difficult to keep up with. Teachers
must now also remain current on the constantly changing teaching methods as well as
make the decision which advancements in technology are worth the extra time of
learning for themselves and their students. Robyler and Doering describe today’s
teachers by stating, “they must anticipate and accept the inevitability of change and the
need for a continual investment of their time” (Integrating Educational Technology Into
Teaching, 2013, p.10).
This became apparent during the microcomputer era when the movement as
stated by Robyler & Doering, (2013), “wrested control of educational computers from
companies, universities, and school districts and placed them in the hands of teachers
and schools” (p. 7). After the introduction of the computers into the classrooms there
was an overwhelming response to provide teachers with ways to find the right software
and help them to decide which choices would be best for their classrooms. Many
teachers themselves began to write software that they felt would be the most beneficial
to their students creating programs and systems such as (e.g., PILOT, SUperPILOT,
GENIS, PASS), yet as the past had once shown doing so took a lot of time and many of
those that emerged faded over time (Robyler & Doering, 2013, p.7). There was a lot of information
to create, review and decipher and the issue of an overwhelming amount of information and time
constraints began to emerge (Robyler & Doering, 2013, p. 7) . Robyler and Doering (2013) discuss
how teachers were at times overwhelmed when required to meet school and state standards as well
as be trained in “computer literacy skills,” a phrase that was introduced by computer
education expert Arthur Luehrmann (p.7).
One model that was designed and implemented in order to assist teachers in
implementing this new information into the classroom is the Technology Integration
Planning Model or “TIP” model. Roblyer and Doering (2013) state, “The TIP Model gives
teachers a general approach to identifying and addressing challenges involved in
integrating technology into teaching,” (p.52). It gives teachers
a tool to evaluate which technology tools are most beneficial and appropriate for their
classrooms by asking a series of questions about relativity, advantages, conditions,
assessing success and improvement (Robyler & Doering, 2013, p.52). Susan M.Gay, wrote a
dissertation, "Teaching with Technology, a case study of teachers' perceptions of implementing
computers into the Classroom" (1997), on this topic. The article documents the
experiences that several teachers had while learning new technology and how to
implement it in their classrooms. It can be read in its entirety at
http://digitalcommons.unl.edu/dissertations/AAI9805505/.
References
Gay, Susan M. (1997). "Teaching With Technology: A Case Study of teachers' perceptions of implementing computers into the classroom"(1997). Retrieved from ETD collection for University of Nebraska - Lincoln. Paper AAI9805505.
http://digitalcommons.unl.edu/dissertations/AAI9805505
Roblyer, M.D., & Doering, Aaron H. (2013). Integrating Educational Technology Into Teaching (6th ed.).
Upper Saddle River: Pearson Education, INC.
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